Creating objects and public methods Más videos
Descripción del tema
//creating an object var obj = new Object(); //creating a property obj.color = 0xffffff; //Hexadecimal number ~>16777215 obj.click = function(){ //accessing the property color console.debug(this.color); } //calling the method click obj.click(); //creating an object var obj = { //creating a property color: 0xffffff, //this method belongs to the object obj click: function(){ //therefore we can have access to the property color console.debug(this.color); } } //running the method click obj.click();The previous example shows how we can create an object in two different ways, this gives us the freedom to choose either one. It is important to remember that we cannot create new objects using the previous objects.
Creating objects
The concept "class" does not exist in JavaScript, we create and inherited objects from other objects, this concept is called "Prototypal inheritance". In JavaScript we can instantiate a function that it is used as the object's constructor, so remember that functions are objects too, let's see the next example://A function called Person (Object) function Person(name,lastName){ //Saving the name and last name in the context this.name = name; this.lastName = lastName; } //Creating an instance of the function (Object) Person var john = new Person("John","Doe"); //Displaying the name and last name console.debug(john.name+" "+john.lastName); //this is an instance of the object Person console.debug(john.constructor == Person);In the last line of the previous example you can see we have a property "constructor", this property exists in every object and will always point back to the function that created it.
Public methods
The public methods are completely accessible to the people that will use our code and it will allow the object to commune with other objects by sharing or receiving information. To achieve these public methods, we need to understand the property "prototype", which is actually an object that acts as a base reference for all the copies made of its parent object, in other words all the properties and methods that contain the property "prototype" will be available on every instance of that object. Since the property "prototype" is an object, to add properties we do it just like any other object, the properties added will be completely public and accessible for everyone. Let's see the next example://Object Animal var Animal = function(name){ this.name = name; } //Adding a public method to the object Animal Animal.prototype.getName = function(){ //The context belongs to the created instance return this.name; } //Public method Animal.prototype.setName = function(name){ //changing the value of the property name this.name = name; } //Creating an instance of dog and cat var dog = new Animal("Lucky"); var cat = new Animal("Milo"); //Calling the method getName console.debug(dog.getName());
Conclusions
Creating instances, properties and public methods is a well known topic for many developers, but maybe for others is not, so the next chapter we will spend time learning how to hide properties and methods by making them private. If there's any questions or suggestions you can leave them in the comment's sections, we like to hear your opinions.Te gustaría recibir más tutoriales como este en tu correo?
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